Wednesday, December 15, 2010

Using the Game Plan Process with Students

The two goals for my game place are to model digital citizenship and engage in professional growth pertaining to technology. Both of these goals will help me encourage students to meet their NETS-S standards as far as technology is concerned. One of the NETS-S standards for students is to engage in digital citizenship. If I model good digital citizenship for my students, they, too, will learn to cite their sources and use the Internet responsibly. I want students to realize they can use technology for educational purposes and not just for socializing and for entertainment.

Another NETS-S standard for students is to be able to successfully use technology, to "be able to demonstrate sound understanding of technology concepts" (http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx). One of my goals is to continue to meet and discuss with other teachers ways we can successfully implement and integrate technology into our content area. The more I know about technology, the more I can share with my students. When students have the opportunity to use technology for educational purposes, they are developing a good understanding as to how technology can help them learn and grow as a student.

3 comments:

  1. Kara,
    I like the idea of choosing two goals to begin with. I believe I have to determine what my kids already know before I can begin to plan which standard to begin with. I will have them set goals and challenge them to achieve each as we go through all of the standards. My major goal is to have them understand why they are so important to the world of technology.
    Linda

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  2. Kara
    I like your approach of modeling digital citizenship. We cannot expect our students to do the right thing if we are not. Also, being consistant with your expectations is important.
    Robin

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  3. Kara,

    I love how you state "the more I know about technology, the more I can share with my students." This is an excellent example of using your GAME plan to help theirs. Unfortunately, I see teachers teaching classes that involve technology in which they have no idea how to use it. It's important for us to have a sound understanding of it before we expect our students to use it.

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